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Jailbreak

Begonnen von APC|Aragorn, 03.03.2006, 14:06:29

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APC|krang

Naja, ich finde es ja fast noch taktischer als CTF.
Da liegt das Problem der Bots. Die können meist nich die "Basis" halten oder sich aufteilen. Zumindest auf großen Maps. Auf kleineren mit 8 Spielern macht es einen Heidenspass. Es hat mich heut mal aweng Zeit gekostet... :D
[ .: realist out of real life :. ]

APC|Aragorn

Also so mies sind die Bots nicht. Man kann denen ja die Grundtaktik vorgeben und da halten die sich schon ein wenig dran. ;)
Aber an sich muß man das schon mit Menschen spielen, dann klappt das auch besser. Ich sollte das mal online ausprobieren... :lookaround:

APC|Aragorn

Ich werde heute abend mal versuchen, ob ich es schaffe unseren Dedi mit der aktuellen Jailbreak-Version auszustatten. :satisfied:

APC|Aragorn

Jailbreak ist drauf! Ich muß aber nun noch unser Administrationsplugin damit kompatibel machen. Auf das verzichte ich nämlich nur ungern. ;)

APC|Aragorn

Mission erfüllt, Dedi läuft, Jailbreak läuft, Admintool läuft! :)

APC|Aragorn

Möglicherweise ist eine neue Version von Jailbreak für UT04 im Anmarsch. Der Stammserver der Mod wurde für Normalsterbliche gesperrt und er trägt die Versionsnummer Jailbreak2004c (wir haben 2004b). ;)
Mal schauen, was da so kommt.

APC|herbert

da mir sonst nix dazu einfällt, ein klassisches: "gelesen"

APC|Aragorn


APC|G-o-C

hoffentlich irgendwas komplett tolles neues und so :D
the greatest trick the devil ever pulled, was to convince the world, he did not exist.

APC|Wristslash

Wobei ich mich frage, was sie groß verändern wollen...
same shit - different day!

APC|Aragorn

Soweit ich in deren Foren gelesen habe, werden einige Bugs beseitigt. Neue Features kommen auch, aber sie rücken noch nichts raus.

APC|fisch

ich weiss schon was:
man muss ab sofort an der Decke laufen... :sigh:
mööp

APC|Wristslash

Das könnte in manchen Maps schwierig werden...   :D
same shit - different day!

APC|fisch

besonders in denen mit so viel Himmel... :dozingoff:
mööp

APC|G-o-C

Himmel wird völlig überbewertet...
the greatest trick the devil ever pulled, was to convince the world, he did not exist.

APC|Aragorn

Erinnert mich an Prey... :lookaround: ;)

APC|Aragorn

Mal im Wiki von den Jungs gestöbert:

ZitatFixed bugs in Jailbreak 2004 Service Pack 3 (to be released)

    *
      Not tested thoroughly yet
          o 146742 – Game occasionally freezes in execution sequence in JB-Arlon. – public thread
          o 157839 – JBExecution doesn't work unless directly connected to a JBInfoJail
    * 175858 – Players shouldn't spawn until they are actually able to take control the player.
    * 175858 – JBPanorama has a slightly off location and rotation due to network optimization.
    * 154840 – JBExecution gibbing effects not visible client-side.
    * 152492 – JBExecutionDepressurize effects not visible client-side.
    * 144421 – JBBotSquad ListInfoEnemy array out of bounds in vehicle maps.
    * 147939 – JBCamControllerSweeping doesn't sweep when TimeWait is set to zero.
    * 154116 – Bots taunt when killing/telefragging a teammate.
    * 157816 – Bots don't use vehicles in the arena.
    * 153722 – Being killed (not by suicide) increases death count by two in stats.
    * 153723 – Sprees don't "carry over" through rounds.
    * 149542 – "You are the last free player" message plays even while jail is open and players are escaping.
    * 157886 – Initial spawn delay for super pickups too long.
    * 157852 – Arena cam health display doesn't scale properly when players are using vehicles.
    * 157850 – Arena cam positions itself unfavorably behind a Raptor.
    * 157347 – Executed players are displayed as "free" even before the new round starts.
    * 157057 – Long server names are partly obscured by scoreboard clock.
    * Stay in ExecutionFallback after all the prisoners died within the ExecutionDelayCommit.
    * Bots use adrenaline when they start jailfighting.
    * Camera can be activated whilst the instigator's jail is open.
    * Avenger's timer keeps going when he enters a vehicle.
    * JBExecutionDepressurize's DepressurizeAmbientSound doesn't stop the ambient sound after it starts playing.
    * The translocator is not removed from a player's inventory when he respawns in jail.
    * Fixed Arena Messages not being passed through GameRules.
    * Fix spectator list (webadmin shows up twice, don't show non-players)
    * Bots try to run out of jail when jailfighting to get pickups they can't reach.
    * Prisoners no longer keep multikilling in jailfights when they had a multikill outside jail.

Added features in Jailbreak 2004 Service Pack 3 (to be released)

    * "Arenamatch starts" message is more obvious when in jail
    * Frag instead of teleport arena players when it's a draw
    * Remove spawn protection for arena players
    * 157175 – JBExecutionFreeze
    * 146641 – Sentinel Cannons
    * Spirit executions, includes Ice, Fire and Thunder.
    * 152501 – Provide vehicle factories for ECE vehicles.
    * 155433 – Uncheck and disable "Only Official Maps" checkbox on map selection page.
    * 150107 – Disable ViewTeam... commands while jail doors are open to prevent accidental use.
    * 152528 – Auto-bind ViewTeamFree command.
    * 152530 – Provide client-side setting to switch release switch colors around ("nostalgia mode").
    * 152532 – Show time played and time to play on web scoreboard (and check why the web scoreboard doesn't look exactly as it should in Opera).
    * JBMapFixes option: fixes small problems in the following maps:
          o IndusRage2: The HOM in the center of the map is gone.
          o Arlon-Gold: The HealthPacks show up properly, the SuperShockRifle is only for the arena winner.
          o BabylonTemple-Gold: Adds a fiery spirit execution.
          o Heights-Gold-v2: Adds a shocking spirit execution.
          o Collateral: Fixes a wrong ZoneInfo's LocationName.
    * The announcer package is downloaded when a player downloads Jailbreak from a redirect.
    * Prisoners respawn instantly, opposed to free players who have a respawn delay.
    * If an arena mutator like Instagib is loaded, then prisoners are granted a ShieldGun in jail so they can still jailfight.
    * Scoreboard:
          o Add ready/not ready on scoreboard.
          o Admins should be highlighted on the scoreboard.
          o Show spectators on the scoreboard.
          o Support showing enemy players on minimap – llamas for example.
          o 175858 – Own player has a little "nose" on the minimap pointing in the direction you're looking.
    * Improvements/features for mappers:
          o FinalExecution: starts a different execution when it's the winning one.
          o JBInfoJail: Priority and PrisonerLimit.
          o JBTriggerRandomPathUnblocker: a custom trigger that makes all it's associated BlockedPaths block, expect for one that has been randomly picked.
          o JBAction_IfMorePrisoners: can be used in scripts.
          o Mutate ToggleShowLocation: shows the current location of the player on-screen.
          o Mutate CanBeJailed: now works for whole teams as well.
          o JBMoveableVolume has been added.
          o JBMoverDualDestination has been added.
          o JBInfoArena: added the option bRandomPlayerSwitching.
    * Addons:
          o 143952 - AlwaysArena (JBAddonArenaLockdown)
          o 157405 - JBAddonOvertimeLastChance (JBAddonOvertimeLockdown)
          o 172638 - Jail Fight Tally
          o 140078 - Spoils of Victory - Awards the arena winner with a weapon. - [Download]
          o JBAddonLlama:
                + Now works properly with vehicles.
                + Llamas can't suicide or hurt anyone.
                + Teammates can't hurt llamas, regardless of the Friendly Fire settings.
          o 140327 - No Jail Kill - Prevents jailed players killing free players. - [Download]
    * Added options:
          o Newcomers are jailed - 171815 - Jailbreak_Add-Ons/JBCompetitive
          o Escaping should be impossible - 171815 - Jailbreak_Add-Ons/JBCompetitive

Hauptsächlich also Fehlerbereinigung. Den Absturz am Ende der einen Map haben wir ja gestern live miterlebt. ;)

APC|fisch

zu viel text!!! :blink: AHHHH  :wacko: !?*'+~**
mööp

APC|Aragorn

Ach stimmt, mehr als einen Absatz verkraftest du ja nicht... ;) :D

APC|fisch

richtig... und bei dem Wetter ist das schon mit ganzen Zeilen schwierig... :sarcasm:
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